This week I've been releasing the newest installments for my Web serial, A Protracted Game. These installments have been fun to write, but they have presented numerous challenges for me as a writer.
The first major challenge has been pacing. I've always been a slower pace writer, almost geological in my approach. Although it may not go anywhere fast at first, the story itself begins picking up speed, reaching a sort of critical mass that feels as natural as gravity or geology, depending on your imagery preferences.
The second challenge has been careful character development. This has required that I get out of my comfort zone, in order to write characters who feel human, who are interesting, and who make sense on paper, so to speak.
The final challenge I've discovered concerns consistent world-building, something I've struggled with throughout my writing career. I have used different consistencies when it comes to world-building in my writing. In fact, those worlds or universes with the heaviest of world-building efforts usually collapse underneath their weight. However, the world-building lite worlds appear to be more successful, but they feel less satisfying to me.
Overall, writing a thrice weekly Web serial has been fun, but it has presented a number of challenges that I will be exploring on this blog as I develop this Web serial over the following weeks, months, and years.